

You can send the ball straight down by holding down, above and behind you by holding back, and at a steep downwards angle in front of you by holding forward. On smashes, it is about as steep as a regular swing down angle.įor down airs, the angles are the same as regular down air angles. On regular swings, it’s much steeper than the regular swing down angle.

Because of this, you will want to use his special just as he is about to release the ball to give your enemies less time to react. When he uses his special, the ball will transform in his hands, but will still release it at the same time that it usually does. CandymanĬandyman can use his special out of a regular hit, a smash hit, AND a down air hit.Ĭandyman will turn the ball into a special ball that passes through walls (some people call it a Candyball, others a Jawbreaker). Purple lines are regular hit angles, while green ones are bunt angles. This image shows a rough sketch of what his angles are. Combine this with a double jump or a fast fall, and you can bunt out of your special and smash the ball very quickly. You can go straight vertically up or down, or diagonally up-left/up-right. The angles you can release at are a bit different when you bunt. If you hold the Bunt button while in the tornado animation, the ball will be bunted when it is released instead of hit. You can use this to fake out people who try to predict the timing of the release. This will make you stay in the tornado animation for a second longer before releasing the ball, and add a bit more speed to it. You can also delay the ball release by holding the Swing button when you activate the special. This gives you six different trajectories to send the ball that you can choose, and launches very quickly. You can send it horizontally in front or behind you, or diagonally up/down in front or behind you. While you’re in this spin, you can hold a direction to send the ball to. When he uses it, he flies into a tornado-looking spin (see the picture above). Raptor can use his special out of a regular hit or a smash hit. Let’s get into what each character can do now. Depending on your character, your special will do different things. When the meter is full, hit the ball and press the Swing button again before you release it (you can also press the Grab button). This will give you the last charge to fill your meter. By default, you need 4 charges to fill the meter. To use your special, you first have to fill up your special meter. The special meter is just below it, and it has three charges.


Above is an image of the health bar and special meter.
